using System;
using UnityEngine;

[Serializable]
public class GUIsett : MonoBehaviour
{
	public GUIText Text;

	public float divx;

	public float divy;

	public float divx2;

	public float divy2;

	public int plusx;

	public int plusy;

	public int widt;

	public int heigh;

	public GUIsett()
	{
		divx = 1.2f;
		divy = 1.04f;
		divx2 = 1.2f;
		divy2 = 1.04f;
		plusx = 256;
		plusy = -242;
		widt = -512;
		heigh = 384;
	}

	public void Update()
	{
		Text = gameObject.GetComponent<GUIText>();
		float x = (float)Screen.width / divx + (float)plusx;
		Vector2 pixelOffset = Text.pixelOffset;
		pixelOffset.x = x;
		Vector2 vector2 = Text.pixelOffset = pixelOffset;
		float y = (float)Screen.height / divy + (float)plusy;
		Vector2 pixelOffset2 = Text.pixelOffset;
		pixelOffset2.y = y;
		Vector2 vector4 = Text.pixelOffset = pixelOffset2;
	}

	public void Main()
	{
	}
}
